Like how in merchant rpg you have customers to level up, crafting stations to level up, gear to strive for, and the adventures to level up and a ship to maintain. I would like it if there was something else to do in the game to hold my attention that the effort from farming mobs could go towards. I like how there is more info and visual flair in the combat report compared to Merchant RPG. I have over 11 hours in it and I’m still farming enemies from the second map to get the gear and upgrades. I literally spent the first few hours fighting the same enemies to get gear to go to the next stage. Sure that leads to endless customization, but it is a lot to manage. Dungeons & Dragons Guildmasters Guide to Ravnica Dice (D&D/Magic: The Gathering Accessory) : Wizards RPG Team: .uk: Toys & Games Games & Accessories Game Accessories Dice & Accessories Polyhedral & RPG Dice £2598 £1.99 delivery May 23 - 26. I feel like it could get overwhelming quite quickly with how many different equipment stats there are. Guildmasters’ Guide to Ravnica cover artist and two other D&D illustrators banned from entering America Augby Andrew Girdwood 1 Comment Ads: Links may earn us money Titus Lunter is an illustrator and concept artist who has worked on Dungeons & Dragons, Magic: the Gathering and for companies like Riot and Valve. I love Merchant RPG but there is something about this game that just doesn’t hold my attention. Too much farming not enough variety in content
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